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"""Provide blending functions and types.
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Adapted from https://github.com/addisonElliott/pypdn/blob/master/pypdn/reader.py
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and https://gitlab.com/inklabapp/pyora/-/blob/master/pyora/BlendNonSep.py
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MIT License Copyright (c) 2020 FredHappyface
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Credits to:
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MIT License Copyright (c) 2019 Paul Jewell
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For implementing blending from the Open Raster Image Spec
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MIT License Copyright (c) 2018 Addison Elliott
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For implementing blending from Paint.NET
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MIT License Copyright (c) 2017 pashango
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For implementing a number of blending functions used by other popular image
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editors
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"""
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from __future__ import annotations
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import warnings
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import numpy as np
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from PIL import Image
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from .blendtype import BlendType
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def normal(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.NORMAL."""
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del background # we don't care about this
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return foreground
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def multiply(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.MULTIPLY."""
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return np.clip(foreground * background, 0.0, 1.0)
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def additive(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.ADDITIVE."""
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return np.minimum(background + foreground, 1.0)
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def colourburn(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.COLOURBURN."""
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with np.errstate(divide="ignore"):
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return np.where(
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foreground != 0.0, np.maximum(1.0 - ((1.0 - background) / foreground), 0.0), 0.0
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)
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def colourdodge(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.COLOURDODGE."""
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with np.errstate(divide="ignore"):
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return np.where(foreground != 1.0, np.minimum(background / (1.0 - foreground), 1.0), 1.0)
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def reflect(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.REFLECT."""
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with np.errstate(divide="ignore"):
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return np.where(
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foreground != 1.0, np.minimum((background ** 2) / (1.0 - foreground), 1.0), 1.0
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)
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def glow(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.GLOW."""
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with np.errstate(divide="ignore"):
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return np.where(
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background != 1.0, np.minimum((foreground ** 2) / (1.0 - background), 1.0), 1.0
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)
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def overlay(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.OVERLAY."""
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return np.where(
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background < 0.5,
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2 * background * foreground,
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1.0 - (2 * (1.0 - background) * (1.0 - foreground)),
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)
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def difference(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.DIFFERENCE."""
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return np.abs(background - foreground)
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def negation(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.NEGATION."""
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return np.maximum(background - foreground, 0.0)
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def lighten(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.LIGHTEN."""
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return np.maximum(background, foreground)
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def darken(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.DARKEN."""
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return np.minimum(background, foreground)
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def screen(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.SCREEN."""
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return background + foreground - background * foreground
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def xor(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.XOR."""
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# XOR requires int values so convert to uint8
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with warnings.catch_warnings():
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warnings.simplefilter("ignore")
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return imageIntToFloat(imageFloatToInt(background) ^ imageFloatToInt(foreground))
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def softlight(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.SOFTLIGHT."""
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return (1.0 - background) * background * foreground + background * (
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1.0 - (1.0 - background) * (1.0 - foreground)
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)
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def hardlight(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.HARDLIGHT."""
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return np.where(
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foreground < 0.5,
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np.minimum(background * 2 * foreground, 1.0),
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np.minimum(1.0 - ((1.0 - background) * (1.0 - (foreground - 0.5) * 2.0)), 1.0),
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)
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def grainextract(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.GRAINEXTRACT."""
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return np.clip(background - foreground + 0.5, 0.0, 1.0)
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def grainmerge(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.GRAINMERGE."""
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return np.clip(background + foreground - 0.5, 0.0, 1.0)
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def divide(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.DIVIDE."""
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return np.minimum((256.0 / 255.0 * background) / (1.0 / 255.0 + foreground), 1.0)
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def pinlight(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.PINLIGHT."""
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return np.minimum(background, 2 * foreground) * (foreground < 0.5) + np.maximum(
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background, 2 * (foreground - 0.5)
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) * (foreground >= 0.5)
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def vividlight(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.VIVIDLIGHT."""
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return colourburn(background, foreground * 2) * (foreground < 0.5) + colourdodge(
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background, 2 * (foreground - 0.5)
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) * (foreground >= 0.5)
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def exclusion(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.EXCLUSION."""
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return background + foreground - (2.0 * background * foreground)
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def _lum(colours: np.ndarray) -> np.ndarray:
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"""Luminosity.
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:param colours: x by x by 3 matrix of rgb color components of pixels
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:return: x by x by 3 matrix of luminosity of pixels
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"""
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return (colours[:, :, 0] * 0.299) + (colours[:, :, 1] * 0.587) + (colours[:, :, 2] * 0.114)
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def _setLum(originalColours: np.ndarray, newLuminosity: np.ndarray) -> np.ndarray:
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"""Set a new luminosity value for the matrix of color."""
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_colours = originalColours.copy()
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_luminosity = _lum(_colours)
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deltaLum = newLuminosity - _luminosity
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_colours[:, :, 0] += deltaLum
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_colours[:, :, 1] += deltaLum
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_colours[:, :, 2] += deltaLum
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_luminosity = _lum(_colours)
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_minColours = np.min(_colours, axis=2)
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_MaxColours = np.max(_colours, axis=2)
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for i in range(_colours.shape[0]):
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for j in range(_colours.shape[1]):
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_colour = _colours[i][j]
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newLuminosity = _luminosity[i, j]
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minColour = _minColours[i, j]
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maxColour = _MaxColours[i, j]
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if minColour < 0:
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_colours[i][j] = newLuminosity + (
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((_colour - newLuminosity) * newLuminosity) / (newLuminosity - minColour)
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)
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if maxColour > 1:
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_colours[i][j] = newLuminosity + (
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((_colour - newLuminosity) * (1 - newLuminosity)) / (maxColour - newLuminosity)
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)
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return _colours
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def _sat(colours: np.ndarray) -> np.ndarray:
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"""Saturation.
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:param colours: x by x by 3 matrix of rgb color components of pixels
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:return: int of saturation of pixels
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"""
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return np.max(colours, axis=2) - np.min(colours, axis=2)
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def _setSat(originalColours: np.ndarray, newSaturation: np.ndarray) -> np.ndarray:
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"""Set a new saturation value for the matrix of color.
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The current implementation cannot be vectorized in an efficient manner,
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so it is very slow,
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O(m*n) at least. This might be able to be improved with openCL if that is
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the direction that the lib takes.
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:param c: x by x by 3 matrix of rgb color components of pixels
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:param s: int of the new saturation value for the matrix
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:return: x by x by 3 matrix of luminosity of pixels
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"""
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_colours = originalColours.copy()
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for i in range(_colours.shape[0]):
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for j in range(_colours.shape[1]):
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_colour = _colours[i][j]
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minI = 0
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midI = 1
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maxI = 2
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if _colour[midI] < _colour[minI]:
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minI, midI = midI, minI
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if _colour[maxI] < _colour[midI]:
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midI, maxI = maxI, midI
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if _colour[midI] < _colour[minI]:
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minI, midI = midI, minI
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if _colour[maxI] - _colour[minI] > 0.0:
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_colours[i][j][midI] = ((_colour[midI] - _colour[minI]) * newSaturation[i, j]) / (
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_colour[maxI] - _colour[minI]
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)
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_colours[i][j][maxI] = newSaturation[i, j]
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else:
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_colours[i][j][midI] = 0
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_colours[i][j][maxI] = 0
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_colours[i][j][minI] = 0
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return _colours
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def hue(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.HUE."""
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return _setLum(_setSat(foreground, _sat(background)), _lum(background))
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def saturation(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.SATURATION."""
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return _setLum(_setSat(background, _sat(foreground)), _lum(background))
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def colour(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.COLOUR."""
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return _setLum(foreground, _lum(background))
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def luminosity(background: np.ndarray, foreground: np.ndarray) -> np.ndarray:
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"""BlendType.LUMINOSITY."""
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return _setLum(background, _lum(foreground))
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def destin(
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backgroundAlpha: np.ndarray,
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foregroundAlpha: np.ndarray,
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backgroundColour: np.ndarray,
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foregroundColour: np.ndarray,
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):
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"""'clip' composite mode.
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All parts of 'layer above' which are alpha in 'layer below' will be made
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also alpha in 'layer above'
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(to whatever degree of alpha they were)
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Destination which overlaps the source, replaces the source.
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Fa = 0; Fb = αs
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co = αb x Cb x αs
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αo = αb x αs
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"""
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del foregroundColour # Not used by function
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outAlpha = backgroundAlpha * foregroundAlpha
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with np.errstate(divide="ignore", invalid="ignore"):
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outRGB = np.divide(
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np.multiply((backgroundAlpha * foregroundAlpha)[:, :, None], backgroundColour),
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outAlpha[:, :, None],
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)
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return outRGB, outAlpha
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def destout(
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backgroundAlpha: np.ndarray,
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foregroundAlpha: np.ndarray,
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backgroundColour: np.ndarray,
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foregroundColour: np.ndarray,
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):
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"""Reverse 'Clip' composite mode.
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All parts of 'layer below' which are alpha in 'layer above' will be made
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also alpha in 'layer below'
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(to whatever degree of alpha they were)
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"""
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del foregroundColour # Not used by function
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outAlpha = backgroundAlpha * (1 - foregroundAlpha)
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with np.errstate(divide="ignore", invalid="ignore"):
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outRGB = np.divide(
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np.multiply((backgroundAlpha * (1 - foregroundAlpha))[:, :, None], backgroundColour),
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outAlpha[:, :, None],
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)
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return outRGB, outAlpha
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def destatop(
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backgroundAlpha: np.ndarray,
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foregroundAlpha: np.ndarray,
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backgroundColour: np.ndarray,
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foregroundColour: np.ndarray,
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):
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"""Place the layer below above the 'layer above' in places where the 'layer above' exists...
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where 'layer below' does not exist, but 'layer above' does, place 'layer-above'
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"""
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outAlpha = (foregroundAlpha * (1 - backgroundAlpha)) + (backgroundAlpha * foregroundAlpha)
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with np.errstate(divide="ignore", invalid="ignore"):
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outRGB = np.divide(
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np.multiply((foregroundAlpha * (1 - backgroundAlpha))[:, :, None], foregroundColour)
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+ np.multiply((backgroundAlpha * foregroundAlpha)[:, :, None], backgroundColour),
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outAlpha[:, :, None],
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)
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return outRGB, outAlpha
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def srcatop(
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backgroundAlpha: np.ndarray,
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foregroundAlpha: np.ndarray,
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backgroundColour: np.ndarray,
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foregroundColour: np.ndarray,
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):
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"""Place the layer below above the 'layer above' in places where the 'layer above' exists."""
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outAlpha = (foregroundAlpha * backgroundAlpha) + (backgroundAlpha * (1 - foregroundAlpha))
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with np.errstate(divide="ignore", invalid="ignore"):
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outRGB = np.divide(
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np.multiply((foregroundAlpha * backgroundAlpha)[:, :, None], foregroundColour)
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+ np.multiply((backgroundAlpha * (1 - foregroundAlpha))[:, :, None], backgroundColour),
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outAlpha[:, :, None],
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)
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return outRGB, outAlpha
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def imageIntToFloat(image: np.ndarray) -> np.ndarray:
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"""Convert a numpy array representing an image to an array of floats.
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Args:
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image (np.ndarray): numpy array of ints
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Returns:
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np.ndarray: numpy array of floats
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"""
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return image / 255
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def imageFloatToInt(image: np.ndarray) -> np.ndarray:
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"""Convert a numpy array representing an image to an array of ints.
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Args:
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image (np.ndarray): numpy array of floats
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Returns:
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np.ndarray: numpy array of ints
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"""
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return (image * 255).astype(np.uint8)
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def blend(background: np.ndarray, foreground: np.ndarray, blendType: BlendType) -> np.ndarray:
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"""Blend pixels.
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Args:
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background (np.ndarray): background
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foreground (np.ndarray): foreground
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blendType (BlendType): the blend type
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Returns:
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np.ndarray: new array representing the image
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background: np.ndarray,
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foreground: np.ndarray and the return are in the form
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[[[0. 0. 0.]
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[0. 0. 0.]
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[0. 0. 0.]
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...
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[0. 0. 0.]
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[0. 0. 0.]
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[0. 0. 0.]]
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...
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[[0. 0. 0.]
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[0. 0. 0.]
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[0. 0. 0.]
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...
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[0. 0. 0.]
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[0. 0. 0.]
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[0. 0. 0.]]]
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"""
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blendLookup = {
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BlendType.NORMAL: normal,
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BlendType.MULTIPLY: multiply,
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BlendType.COLOURBURN: colourburn,
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BlendType.COLOURDODGE: colourdodge,
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BlendType.REFLECT: reflect,
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BlendType.OVERLAY: overlay,
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BlendType.DIFFERENCE: difference,
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BlendType.LIGHTEN: lighten,
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BlendType.DARKEN: darken,
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BlendType.SCREEN: screen,
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BlendType.SOFTLIGHT: softlight,
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BlendType.HARDLIGHT: hardlight,
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BlendType.GRAINEXTRACT: grainextract,
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BlendType.GRAINMERGE: grainmerge,
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BlendType.DIVIDE: divide,
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BlendType.HUE: hue,
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BlendType.SATURATION: saturation,
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BlendType.COLOUR: colour,
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BlendType.LUMINOSITY: luminosity,
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BlendType.XOR: xor,
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BlendType.NEGATION: negation,
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BlendType.PINLIGHT: pinlight,
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BlendType.VIVIDLIGHT: vividlight,
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BlendType.EXCLUSION: exclusion,
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}
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if blendType not in blendLookup:
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return normal(background, foreground)
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return blendLookup[blendType](background, foreground)
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def blendLayers(
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background: Image.Image,
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foreground: Image.Image,
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blendType: BlendType | tuple[str, ...],
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opacity: float = 1.0,
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) -> Image.Image:
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"""Blend layers using numpy array.
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Args:
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background (Image.Image): background layer
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foreground (Image.Image): foreground layer (must be same size as background)
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blendType (BlendType): The blendtype
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opacity (float): The opacity of the foreground image
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Returns:
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Image.Image: combined image
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"""
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# Convert the Image.Image to a numpy array
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npForeground: np.ndarray = imageIntToFloat(np.array(foreground.convert("RGBA")))
|
||||
npBackground: np.ndarray = imageIntToFloat(np.array(background.convert("RGBA")))
|
||||
|
||||
# Get the alpha from the layers
|
||||
backgroundAlpha = npBackground[:, :, 3]
|
||||
foregroundAlpha = npForeground[:, :, 3] * opacity
|
||||
combinedAlpha = backgroundAlpha * foregroundAlpha
|
||||
|
||||
# Get the colour from the layers
|
||||
backgroundColor = npBackground[:, :, 0:3]
|
||||
foregroundColor = npForeground[:, :, 0:3]
|
||||
|
||||
# Some effects require alpha
|
||||
alphaFunc = {
|
||||
BlendType.DESTIN: destin,
|
||||
BlendType.DESTOUT: destout,
|
||||
BlendType.SRCATOP: srcatop,
|
||||
BlendType.DESTATOP: destatop,
|
||||
}
|
||||
|
||||
if blendType in alphaFunc:
|
||||
return Image.fromarray(
|
||||
imageFloatToInt(
|
||||
np.clip(
|
||||
np.dstack(
|
||||
alphaFunc[blendType](
|
||||
backgroundAlpha, foregroundAlpha, backgroundColor, foregroundColor
|
||||
)
|
||||
),
|
||||
a_min=0,
|
||||
a_max=1,
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
# Get the colours and the alpha for the new image
|
||||
colorComponents = (
|
||||
(backgroundAlpha - combinedAlpha)[:, :, None] * backgroundColor
|
||||
+ (foregroundAlpha - combinedAlpha)[:, :, None] * foregroundColor
|
||||
+ combinedAlpha[:, :, None] * blend(backgroundColor, foregroundColor, blendType)
|
||||
)
|
||||
alphaComponent = backgroundAlpha + foregroundAlpha - combinedAlpha
|
||||
|
||||
return Image.fromarray(
|
||||
imageFloatToInt(np.clip(np.dstack((colorComponents, alphaComponent)), a_min=0, a_max=1))
|
||||
)
|
||||
Reference in New Issue
Block a user